Patch Notes

0.0.31

 * CHANGE: It no longer costs resources to hatch an egg.
 * CHANGE: After realm depth 48, you'll start to see 2 new creatures per realm, up from 1.
 * CHANGE: Singular Creatures now have a much higher chance to spawn. They're still extremely rare, though.
 * CHANGE: "Hell's Protection" trait now caps at 50% damage reduction.
 * CHANGE: "Glory" spell can no longer trigger itself.
 * FIX: Sigil property that prevented players from dodging/critting wasn't working correctly.
 * FIX: Loading a realm would freeze the game past realm depth 127.
 * FIX: "Trigger Spells" (the spells you can't activate manually but automatically cast when a certain condition occurs) now correctly cost mana.
 * FIX: Cards couldn't drop.
 * FIX: Enemies couldn't drop their items when you had Rank S knowledge with them.
 * FIX: Flickering text and other bugs related to quickly tapping the down/S key at the realm selector when "0" is selected.
 * FIX: Display issue related to Singular Creatures in battle.
 * FIX: "Itherian Traveler" achievements counted the wrong statistic to determine if they should be awarded.
 * FIX: Sometimes, cat food would never drop for players.
 * FIX: For anyone not affected by the bug mentioned above, too much cat food would drop for players.
 * FIX: Charms now correctly cost 2500 Crystal, and correctly state that in the charm creation interface.
 * FIX: Typo with one of the dialogs at the fortune teller room.
 * FIX: "Fool's Axiom" trait caused creatures to have horribly low Defense.
 * FIX: Inspection interface could sometimes show flickering numbers.
 * FIX: Realm Quest to defeat a boss in a Holy Portal in Surathli's Realm completed at the wrong time.